Julian Treasure: How to speak so that people want to listen


The human voice: It's the instrument we all play. It's the most powerful sound in the world, probably. It's the only one that can start a war or say "I love you." And yet many people have the experience that when they speak, people don't listen to them. And why is that? How can we speak powerfully to make change in the world? - Julian Treasure

OSCC14 - Does OpenSim have the critical mass to survive

Broadcast live streaming video on Ustream
The OpenSimulator Community Conference is an annual conference that focuses on the community around the OpenSimulator software. The conference features two days of presentations, workshops, keynote sessions, and social events across diverse sectors of the OpenSimulator user base, including: - Business and Enterprise - Content & Community - Development and Open Source - Education and Research - Learning Lab The second annual OpenSimulator Conference is organized as a joint production by the Overte Foundation and AvaCon, Inc., and hosted on an OpenSimulator grid specifically designed for the conference. More at: http://conference.opensimulator.org

Virtual Storytelling; Using Virtual Reality Technologies for Storytelling

Virtual Storytelling; Using Virtual Reality Technologies for Storytelling: Second International Conference, ICVS 2003, Toulouse, France, November 20-21, 2003, Proceedings, Volume 2
Olivier Balet, Gérard Subsol, Patrice Torguet Springer Science & Business Media, Nov 4, 2003 - Computers - 240 pages
In September 2001, we organized the 1st International Conference on Virtual Sto- telling in Avignon, France. This was the 1rst international scientific event entirely - voted to the new discipline that links the ancient human art of storytelling to the latest high technologies of the Virtual Reality era. Since this date, technology has not slowed its course. We all know that personal computers are even more powerful, but there have been huge advances in graphics boards.These are now programmable and can render in realtime huge quantities of data as well as special effects that until recently required a dedicated graphics super workstation. Applications that were in the research lab have now come to market. 3D Virtual Humans, the heroes of today’s video games, are taking their 1rst steps on e-business Web sites. These will be the stars of tomorrow. New topics are being intensively - searched, especially, mixed and enhanced realities – the art of combining synthesized with real worlds. This evolution raises many technical, applicational, artistic and even ethical questions.The occasion of the 2nd International Conference on Virtual Storytelling provided an excellent opportunity to once again gather researchers from the scientific, artistic and industrial communities to demonstrate new methods and techniques.This was the venue to show the latest results, and exchange concepts and ideas about the use of Virtual - ality technologies for creating, populating,rendering and interacting with stories, whenever their form, be it theatre, movie, cartoon, advertisement, puppet show, multimedia work, video games, etc.

NANOWRIMO: o maior evento anual dedicado à escrita criativa começa amanhã

Se sempre quis escrever um romance, aceite o desafio que o NANOWRIMO (National Novel Writing Month) lança todos os anos em Novembro e tente escrever uma primeira versão da sua obra em 30 dias, usando pelo menos 50 mil palavras. As inscrições ainda se encontram abertas em http://nanowrimo.org/


Interested in Virtual Worlds?

Check out the topic "Second Life and other Virtual Worlds" on Scoop.it for info about what is happening inside the Metaverse:
http://www.scoop.it/t/second-life-and-other-virtual-worlds






Inspiração Real num Mundo Virtual: "Little Town" de Cica Ghost




Um dos aspectos que mais me agradam no Second Life® é o facto de ser um mundo virtual que conta com um número elevadíssimo de pessoas criativas, dispostas a contribuir para que este ambiente seja uma permanente fonte de inspiração: pessoas como Cica Ghost, que acaba de criar e colocar à disposição da comunidade mais um cenário cheio de potencial para inspirar novas histórias.

O mito da falta de tempo para participar no NaNoWriMo

Chris Baty

"Ninguém tem tempo para escrever um romance. Arranjamos tempo para escrever um romance." 
Chris Baty, fundador do NanoWriMo


"Não tenho tempo" é provavelmente a desculpa mais frequente para não participar no NaNoWriMo, especialmente por parte daqueles que dizem gostar de escrever ficção - muitos dos quais até admitem ter intenção de escrever um romance... um dia... não se sabe bem quando.

Convenhamos que "não ter tempo" é a desculpa perfeita em quase todos os contextos, sempre que não nos apetece fazer alguma coisa, porque se trata do tipo de argumento que poucos têm coragem de contestar.

Mas, afinal, quanto tempo precisamos de investir diariamente, para conseguir escrever 50 mil palavras em 30 dias? 

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