March 31, 2011

TED: Erin McKean redefine o dicionário

Palestra legendada em português do Brasil.

Amplify’d from www.ted.com
Erin McKean redefine o dicionário

Estará nosso querido dicionário de papel fadado à extinção? Nesta palestra contagiante, a lexicógrafa Erin McKean examina as várias maneiras pelas quais o dicionário impresso está pronto para transformações.

Read more at www.ted.com
 

Há vida para lá do idioma inglês?

Durante o TEDxDubai, Patricia Ryan - professora de inglês no Dubai há muitos anos - colocou a seguinte questão provocadora: Será que a focalização global no idioma inglês está a impedir a disseminação de excelentes ideias noutras línguas? (Por exemplo: o que teria acontecido se Einstein tivesse sido obrigado a passar no TOEFL?) A apresentação desta professora reflecte uma defesa apaixonada dos méritos da tradução e da partilha de ideias... em todos os idiomas.



(Traduzido e adaptado por CMElias)

Amplify’d from www.ted.com
Patricia Ryan: Don't insist on English!

At TEDxDubai, longtime English teacher Patricia Ryan asks a provocative question: Is the world's focus on English preventing the spread of great ideas in other languages? (For instance: what if Einstein had to pass the TOEFL?) It's a passionate defense of translating and sharing ideas.

Read more at www.ted.com
 

There's no business like edu-business?

Amplify’d from www.theatlantic.com

In the Basement of the Ivory Tower

Adult education, nontraditional education, education for returning students—whatever you want to call it—is a substantial profit center for many colleges. Like factory owners, school administrators are delighted with this idea of mounting a second shift of learning in their classrooms, in the evenings, when the full-time students are busy with such regular extracurricular pursuits of higher education as reading Facebook and playing beer pong. If colleges could find a way to mount a third, graveyard shift, as Henry Ford’s Willow Run did at the height of the Second World War, I believe that they would.

Read more at www.theatlantic.com
 

March 30, 2011

ReminderFox

I need to remember using this Firefox Add-on... ;)

Amplify’d from addons.mozilla.org

ReminderFox

ReminderFox displays and manages lists of reminders and ToDo's. ReminderFox makes sure you remember all of your important dates via easy-to-use lists, alerts, and alarms, right in your browser without the need for a separate calendar program.

Read more at addons.mozilla.org
 

March 27, 2011

LiveGo - All in One

Amplify’d from www.livego.com

LiveGO is a young and dynamic start-up that started its journey with a desire of developing applications that will enable Internet users have a more effective and fun online social life.

LiveGO was founded in 2010, but the story began in 2006 with the development of the MessengerFX service, which provides an online platform for Instant Messengers.

Today, LiveGO is an all-in-one solution enabling Internet users to stay connected to their social networks as Facebook and Twitter accounts, InstantMessengers as MSN Messenger, Yahoo and Gtalk, and email accounts as Hotmail, Gmail and Yahoo!.

LiveGO provides an all-in-one place for one’s social needs and aims to empower its user base with advanced social tools which will organize and simplify their online activities.

See more at www.livego.com
 

March 26, 2011

Toonti - custom social network platform

«Toonti is a platform that allows you to create your own custom social network. An innovative WYSIWYG Design Wizard and Design Tools make it simple for anyone to design their site. In addition, it has a rich set of tightly integrated features and it supports various privacy options.»



Mais uma alternativa para quem teve de abandonar o Ning...

Amplify’d from www.youtube.com

Toonti Screencast - Overview
See more at www.youtube.com
 

A social network to share photos

Pictarine - a social network to share photos in a collaborative way.

Amplify’d from www.youtube.com
a social network to share photos in a collaborative way

Pictarine movie - Zest of life
See more at www.youtube.com
 

Little Bird Tales [demo video]

Amplify’d from www.youtube.com

LittleBirdTales.com Demo Video



Little Bird Tales: Capture the Voice of Childhood. We offer a fun, unique way to create, record and share stories online. Kids can make drawings, upload photos or artwork and record their voice online, creating a slideshow format book, then share it with family and friends as gifts or a keepsake. Environmentally friendly and great for schools, too.



Read more at www.youtube.com
 

March 24, 2011

Efeito Proteu (no ciberespaço)

Amplify’d from knol.google.com

Efeito Proteu (no ciberespaço)

Proteu

Deus marinho da mitologia grega, Proteu é filho de Poseidon e de Tétis. Tornou-se guardador dos rebanhos de seu pai, isto é, dos grandes peixes, das focas e dos monstros marinhos. (...) Proteu tinha o dom da profecia e o poder de se metamorfosear para escapar aos perseguidores ou a quem o buscava para saber os acontecimentos futuros. Se alguém conseguisse vencer o medo perante as formas horríveis e terríveis que assumia, ele revelava a verdade, como sucedeu com Menelau, o rei de Esparta, que queria saber se e como podia voltar à sua terra, após a guerra de Tróia.[1]

Efeito Proteu

Em contextos online, a expressão "Efeito Proteu" designa um fenómeno caracterizado pela ocorrência de alterações comportamentais em utilizadores de ambientes virtuais como consequência da manipulação das suas representações digitais.

Investigações recentes têm demonstrado que a alteração das características das representações digitais dos utilizadores de ambientes virtuais podem ter um grande impacto nos seus comportamentos.
Alguns exemplos:
  • utilizadores aos quais foram atribuídos avatares (representações digitais tridimensionais) atraentes demonstraram maior disposição para caminhar mais perto de avatares desconhecidos, partilhando mais facilmente informação pessoal, ao contrário do que acontece com utilizadores cujas representações digitais eram pouco atraentes[2];
  • em contexto de negociação, utilizadores aos quais foram atribuídos avatares mais altos revelaram maior disposição para fazer ofertas desonestas que os pudessem beneficiar do que os negociadores com avatares mais baixos[2][3];
  • participantes que usaram avatares com características de pessoas idosas revelaram alguma alteração na percepção estereotipada das pessoas de terceira idade[2];
  • utilizadores que receberam avatares de um género diferente do seu (i.e. mulheres que receberam avatares masculinos e homens que receberam avatares femininos) alteraram o discurso de modo a torná-lo mais coerente com o género do avatar que lhes fora atribuído.
Read more at knol.google.com
 

March 23, 2011

Eric Whitacre's [Youtube] Virtual Choir

Amplify’d from www.youtube.com

Eric Whitacre's Virtual Choir - 'Lux Aurumque'
See more at www.youtube.com
 

YouTube Symphony Orchestra

Amplify’d from www.youtube.com

Act One: YouTube Symphony Orchestra @ Carnegie Hall
See more at www.youtube.com
 

Um agradecimento especial a Maria José Elias pelo envio deste link. :))

March 4, 2011

SL Improves Real-Life Social Skills

In 2008, Eryn Grant, a PhD student in Queensland University of Technology's School of Humanities, completed a study which took an in-depth look at social order in Second Life.

Amplify’d from www.sciencedaily.com

Second Life Improves Real-Life Social Skills

ScienceDaily (July 21, 2008) — Social interaction is enhanced rather than diminished by online interfaces, according to new research on the virtual program Second Life. Eryn Grant, a PhD student in Queensland University of Technology's School of Humanities, recently completed a study which took an in-depth look at social order in emergent online environments.

In doing so, she said she had immersed herself inside the 'game' Second Life, an online social interface that allows people to interact socially and economically in a 3D virtual space.

"I wanted to see how you go about being a functional member of Second Life, what the rules and norms were, and how they were put into place, and I did that by analysing conversations," she said.

People on Second Life communicate through their avatars using textual chat-like features, and can meet at dance clubs, join groups with common interests and have philosophical discussions about their virtual world.

"There are not many places we go in the world where we are guaranteed social contact, in real life it is harder and less likely that you will go up to a stranger and start a conversation," said Ms Grant.

She said a major finding was that Second Life could act as an important tool in connecting strangers by making it easier for people to find a world in common.

Ms Grant said she did not share the worry of some that increased online interaction would detract from traditional social skills. "One major thing which I found was that you cannot have this intense kind of web-based interface without real-life tools - if you can't communicate to someone in real life, you won't be able to do it online," she said.

"You have to be able to go into these settings and perform according to the social rules, which you need to have learned in real life.

"I think this is where the world is heading; when you look at social interfaces, people are able to have quick and easy connections on platforms like Myspace, Facebook and Second Life. I think this is telling us we need to be and that we love to be social.

"The research ended on a positive note demonstrating our social and communication skills are changing, but they are not being eroded.

"I think it is like an extension of who we are as social beings, you go to work, see your family and log on to either Second Life, Facebook, Myspace and it is just about reaching out even more - who doesn't want to feel connected after all?"

The above story is reprinted (with editorial adaptations by ScienceDaily staff) from materials provided by Queensland University of Technology.
Read more at www.sciencedaily.com
 

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