Showing posts with label en-us. Show all posts
Showing posts with label en-us. Show all posts

April 9, 2016

Teaching in Virtual Worlds: The Most Important 'Basic' Skill [For Educators]

"Figuring out how to move, look around, and interact with others is not intuitive for most users. If the first class begins here, some students will exit the software, vowing never to return. Rather than startle students, the first class needs to show them the benefits of using virtual worlds, demonstrate what students of all ages have accomplished in only a few days, and provide a brief introduction on how to use the tool effectively. The first class should feature cool technology, exciting research, entertainment, and great visuals to inflame students’ imagination." ~ Cynthia M. Calongne (“Lyr Lobo” in SL), Professor of Computer Science at Colorado Technical University. (You can read the full article here.)

I tend to agree with Professor Calongne's view: for me, the most important 'basic' skill for any teacher/trainer is the ability to effectively communicate the benefits of using virtual worlds to their students/trainees. I find that skill to be especially important in adult education, due to the characteristics of adult learners.

Once the teacher/trainer manages to successfully communicate the benefits of using virtual worlds, students/trainees will then feel more motivated to develop technical skills - e.g. how to join Second Life [or any other virtual world], move around, communicate, search, etc. In many cases, learning how to do these things can be accomplished with the help of video tutorials, several of which - with rather good quality - are already available on the Web.


Here's an example:



And these video tutorials are not all in English. Here's a very short video tutorial, in Italian, showing how to use "notecards" in Second Life:



Students/trainees can also learn how to do things in Second Life by, for instance, completing the very detailed Basic Skills Tutorial available at the Caledon Oxbridge University campus.


Image via Caledon Oxbridge





















See you in-world, :)



P.S. - Text, links to videos and picture originally posted on the SL MOOC 2016 Moodle website.

SLMOOC2016: "Everything about ISTE Virtual Environments Network"


Scott Merrick and Andy Wheelock's Panel Discussion, "Everything about ISTE Virtual Environments Network" took place in Second Life at 8am SLT (Pacific)/11am EDT on Saturday April 9th, 2016.
Location: http://maps.secondlife.com/secondlife/EduIsland%209/15/81/31

The Virtual Education Journal (Vej) was also discussed at this meeting. You can read Vej january 2016 issue here. Educators interested in writing for Vej may contact Roxie Neiro in-world, or visit Vej HQ in Second Life. Articles should be "approximately 500 – 1800 words (in Cambria 14pt) and the highest resolution possible for photos (png, tiff, jpeg)."


Those who were not able to attend this event will probably be interested to know that all the recordings of the sessions will be on the SLMOOC16 Playlist on Nellie Deutsch's YouTube Channel.

Also, if you'd like to sign up for the SLMOOC group in-world, there's a YouTube tutorial showing you how to do it: https://youtu.be/GMc0g8fCI_g




Virtual Worlds and Education - Six Years Later

I started using Second Life in 2010, while studying for my Postgraduate Diploma in Education (specializing in e-Learning Pedagogy). Since then, I've explored many other Virtual Worlds/Grids, like Kitely, InWorldz, other public and private OpenSim grids, as well as Sim-on-a-Stick (SoaS), and even the very promising (now apparently very dead) virtual-world-on-a-browser Cloud Party. Recently, I had the opportunity to share my views on the potencial of Second Life and other VW for education/training with educators who have never used any of these platforms.


Image via Second Life Wiki

Second Life and other Virtual Worlds are platforms where creativity and collaboration can be easily stimulated, while providing users with a very strong sense of co-presence [aka social presence] and immersion.


Also interesting is the fact that on SL and other VW users can perform tasks that would be very dangerous or even impossible in the physical world (e.g. exploding structures; flying as birds do; walking on the bottom of the ocean without any sort of breathing apparatus).

Another useful VW feature is the ability to build, at very low cost, structures and environments that would represent a huge financial investment in the “brick and mortar” world (e.g. recreating a medieval village for a class about that period in History; creating an immersive alien landscape for a class about a Sci-Fi book). 

The avatar itself can be turned into a powerful learning tool (Yee and Bailenson, 2006).

All of these aspects make virtual worlds particularly interesting for educational purposes.

Because I have a special interest in adult education, I’d like to share this video with you: it’s one of my favorite episodes of The Drax Files: World Makers. In many ways, this inspiring story summarizes with accuracy what I think about using Second Life and other Virtual Worlds for adult education. Hope you’ll enjoy it as well.



P.S. - Text and link to video originally posted on the SL MOOC 2016 Moodle website.

October 13, 2015

NANOWRIMO: Not sure if you want to write a novel in November? This post is for you!

With NaNoWriMo 2015 approaching fast, many people who love creative writing feel pressured to write a novel in November. But we don't need to write a novel to become writers. In fact, many acclaimed writers are well known for their short narratives. A good example of how true this is is Alice Munro, a Canadian short-story writer, who has won several literary awards. Munro was awarded the Nobel Prize in Literature 2013 for her work as a "master of the contemporary short story."

So, if we don't feel like writing a novel, but we still want to spend November writing, are there any interesting alternatives available?
The answer is "Yes!" And here are a few of them:

The Notebook Project

One notebook, cover to cover, in 30 days

What is "The Notebook Project" (or NoBoPro for short)? It's a month long challenge to entirely fill one notebook from cover to cover in November. A NaNoWriMo alternative, the notebook project asks its participants to pick a notebook (any size, any shape) and fill it up in 30 days. You can write poetry, prose, essays, short stories, fragments, haikus, screenplays, one liners - whatever your heart desires! But by the end of the month, every page had better be filled.

Link to NoBoPro page


National Blog Posting Month

30 Days, 30 Posts

"If 50,000 words seem like 49,000 too many or you’re more interested in blogging than writing a book, NaBloPoMo — National Blog Posting Month — might be your speed: a challenge to post once every day for the entire month of November. No theme, no word count, no rules; just you, your blog, and 30 new posts." - Michelle W.

Link to NaBloPoMo community at BlogHer


Academic Writing Month

30 days, all forms of academic writing

Every year participants abide by these 6 rules:
  • You have to decide on a goal where you count either words, hours or projects.
  • You declare your goal by signing up on the ‘Writing Accountability Spreadsheet’
  • You then draft your approach to the month, making sure you have done enough preparation to write a lot.
  • You discuss your progress on social media like Twitter and Facebook, using the hashtag #AcWriMo.
  • You have to work really hard and not get distracted.
  • And at the end you must publicly declare your results on the spreadsheet or on social media.

Link to Academic Writing Month on Wikipedia


DigiWriMo

going digital for 30 days

"Digital writing can be anything. It can be a blog post, an e-mail, a text message. It can be a tweet, or a Facebook update, or a conversation on Tumblr. It can be comments on blog posts, responses to news articles, book reviews shared on GoodReads, or fan fiction. It can also look a lot more traditional: poems posted on the web, self-published novels on Amazon and iBooks, or short stories uploaded to an online ‘zine."
In some ways, Digital Writing Month (or DigiWriMo) is like taking The Notebook Project to the Internet.

Link to DigitalWritingMonth.com


Become a NaNo Rebel

30 days of rebellion

NaNoWriMo organizers love rebels so much that they even created a whole forum devoted to them, and their questions - the most common of them being: "Am I a rebel?"

Things that can turn any WriMo into a NaNo Rebel include:
  • writing a series of unrelated essays/short stories/vignettes;
  • writing a memoir, a biography, a guide to Europe (or to anywhere else), creative non-fiction, and any kind of non-fiction;
  • writing a script;
  • writing a video game;
  • drawing a graphic novel;
  • composing music for 30 days;
  • creating 50 pictures, instead of writing 50K words of fiction.

Another common question is: "Can NaNo Rebels validate their word count?"
And the answer is: No one will prevent NaNo Rebels from validating their word count, or, as Heather Dudley, Lead Forums Moderator at NaNoWriMo.org, puts it: "Some rebels validate, others don't. We don't check, and we don't care!", adding that "This is a self-challenge. The REAL prize of NaNoWriMo is the accomplishment, and the big new manuscript you have at the end. Everything beyond that is icing on the cake." Basically, the organization leaves the decision to validate, or not, to each NaNoWriMo participant.

Link to NaNo Rebels forum


There are probably a few other writing projects out there, taking place in November. So one thing has become clear: with so many writing projects going on there isn't any excuse for us not to spend November writing. :)


Blog post originally published by CMElias (aka Camie Rembrandt in SL) in NaNoWriMo @ Second Life.

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