Showing posts with label Virtual Worlds. Show all posts
Showing posts with label Virtual Worlds. Show all posts

December 30, 2016

Last Day to Visit "Once Upon a Winter Story" and collect all the gifts!



"Once Upon a Winter Story" is full of snowmen, and 12 of them have gifts for you. :)

HOW TO COLLECT THE GIFTS
Find the snowmen with books on their heads, answer the questions correctly, and accept the prizes. All the questions are about well-known short stories, novels and books that take place during the holidays, so even if you're not too familiar with some of them you'll be able to find all the answers with a simple search online.

Important: 1) zoom in on each snowman before touching it; 2) answer each question using only a number.

A copy of each prize is on display near the landing point.

This quiz will be online for another day, at:
http://maps.secondlife.com/secondlife/Chilbo/16/77/121

Have fun!

December 2, 2016

Once Upon a Winter Story - a Xmas Lit Quiz with Prizes @ Second Life


"Once Upon a Winter Story" is full of snowmen, and 12 of them have gifts for you. :)

HOW TO COLLECT THE GIFTS
Find the snowmen with books on their heads, answer the questions correctly, and accept the prizes. All the questions are about well-known short stories, novels and books that take place during the holidays, so even if you're not too familiar with some of them you'll be able to find all the answers with a simple search online.

Important: 1) zoom in on each snowman before touching it; 2) answer each question using only a number.

A copy of each prize is on display near the landing point.

This quiz will be online until December 30, at:
http://maps.secondlife.com/secondlife/Chilbo/16/77/121

Have fun!

September 14, 2016

Free eBook: How to Create a Book in Second Life


"How to Create a Book Using a Free Full-Perm Template" is an illustrated step by step guide to bookmaking in Second Life®. The main purpose of this work is to help users learn how easy it is to make a book with a realistic page flip effect.

You can get a free copy of this book (both rez and HUD versions) in Second Life, at The E-Learning Garden.

Taxi to The E-Learning Garden

If you prefer, you can read this book online here.




April 15, 2016

Teaching in Virtual Worlds: OAR files, Sim-on-a-Stick, and Kitely

This post was written for SL MOOC 2016


Resources for Teachers:
OAR files, Sim-on-a-Stick, and Kitely


OAR

I love OAR files! They're the perfect way to save and share an entire SIM.
The OpenSimulator Archive (OAR) function has existed since OpenSimulator 0.5.9. The facility does a similar job to load-xml2/save-xml2 in that it saves prims so that they can be later reloaded. However, OpenSimulator archives (OAR) go a step further in that they can save all the necessary asset data so that you may fully restore the terrain, region parcel data, the textures of objects and their inventories when loaded onto a completely different system using a different asset database.http://opensimulator.org/wiki/OpenSim_Archives
There's a considerable collection of ready-to-use islands in OAR format available for free. The ones created by Linda Kellie can currently be downloaded from Zadaroo. There are also free OAR files created by Ener Hax available at http://enerhax.com/

SoaS

Right now you might be wanting to ask me: "I don't have any virtual land. How, and where, will I be able to try these ready-to-use-islands?" And my answer would be: "No problem. You can use Sim-on-a-Stick."



Sim-on-a-stick (SoaS) is a virtual world developed by Ener Hax that works on your computer and its not connected to the Web. You can download it for free at http://simonastick.com/ 
2. what's Sim-on-a-Stick? A standalone, single user Windows package of OpenSim that runs on a USB flash drive or other convenient location. In addition to the OpenSimulator server, it contains the Apache web server, MySQL, and PHP in order to create a "portable" server.http://simonastick.com/faqs08.html
Using SoaS will allow you to experiment building your own virtual learning environments for free - i.e. without having to rent an entire SIM in order to do it. You will also be able to save multiple versions of your work as it evolves, as easily as you would with any simple presentation. Furthermore, collaboration with others is possible: all you need to do is to save your OAR file and then send it to the person you're collaborating with, using Dropbox or a similar service.

The collage below illustrates the very first virtual learning environment I developed from scratch using SoaS, several years ago.

Collage of a SIM I created using SOAS. The textures for the granaries (picture in the middle on the right column) were obtained by photographing real-life traditional granaries at the villages of Soajo and Lindoso, in the Minho region, Northwestern Portugal.  

And here's a video tutorial I made a few years ago, explaining how to (legally) turn prim items into mesh objects, using Singularity. The first part of the tutorial takes place on that same virtual environment I created using SoaS.




A little final note about SoaS: although it is called Sim-on-a-Stick (aka Flash drive aka USB drive), in my experience, SoaS works much better/faster when you run it on a computer's hard disk.

Kitely

Kitely backup options
Working offline on your virtual learning environment for as many hours as you wish is a great thing, but there might come a time when you feel like sharing your final work with the World... or just your students.
When it comes to connecting your virtual world to the Web, there are several options within public and private grids that support OpenSimulator. One my favorite grids is Kitely. It's not free, but it's not very expensive either, and it makes uploading and saving a SIM in OAR format quite simple.

Hope this post has helped you expand your virtual learning environments builder's toolbox. Feel free to ask me any questions about these resources.





April 12, 2016

Virtual Worlds and Education: Where is the Next Cloud Party?


For some people it was just a new grid with a silly name, but in fact Cloud Party was a very promising virtual-world-on-a-browser (using WebGL) that almost made a difference in the world of online training. Teachers and trainers who, like myself, experienced hosting classes and workshops in Cloud Party could notice a world of difference in the way students and trainees adhered to that environment vis-a-vis other platforms like Second Life, Kitely or any other OpenSim grid. The fact that it worked on a regular Web browser made it incredibly simple to join and to explore. Unfortunately, Cloud Party shut down on February 21, 2014, after two years of operation. Did this happened because Cloud Party was a flop? No. Cloud Party was adquire by Yahoo. After that, it simply disappeared.
So, where is the next Cloud Party? Where can we find another virtual-world-on-a-browser that makes 3D online learning amazingly simple for both teachers and students?
Do let me know.

 


April 9, 2016

Teaching in Virtual Worlds: The Most Important 'Basic' Skill [For Educators]

"Figuring out how to move, look around, and interact with others is not intuitive for most users. If the first class begins here, some students will exit the software, vowing never to return. Rather than startle students, the first class needs to show them the benefits of using virtual worlds, demonstrate what students of all ages have accomplished in only a few days, and provide a brief introduction on how to use the tool effectively. The first class should feature cool technology, exciting research, entertainment, and great visuals to inflame students’ imagination." ~ Cynthia M. Calongne (“Lyr Lobo” in SL), Professor of Computer Science at Colorado Technical University. (You can read the full article here.)

I tend to agree with Professor Calongne's view: for me, the most important 'basic' skill for any teacher/trainer is the ability to effectively communicate the benefits of using virtual worlds to their students/trainees. I find that skill to be especially important in adult education, due to the characteristics of adult learners.

Once the teacher/trainer manages to successfully communicate the benefits of using virtual worlds, students/trainees will then feel more motivated to develop technical skills - e.g. how to join Second Life [or any other virtual world], move around, communicate, search, etc. In many cases, learning how to do these things can be accomplished with the help of video tutorials, several of which - with rather good quality - are already available on the Web.


Here's an example:



And these video tutorials are not all in English. Here's a very short video tutorial, in Italian, showing how to use "notecards" in Second Life:



Students/trainees can also learn how to do things in Second Life by, for instance, completing the very detailed Basic Skills Tutorial available at the Caledon Oxbridge University campus.


Image via Caledon Oxbridge





















See you in-world, :)



P.S. - Text, links to videos and picture originally posted on the SL MOOC 2016 Moodle website.

Virtual Worlds and Education - Six Years Later

I started using Second Life in 2010, while studying for my Postgraduate Diploma in Education (specializing in e-Learning Pedagogy). Since then, I've explored many other Virtual Worlds/Grids, like Kitely, InWorldz, other public and private OpenSim grids, as well as Sim-on-a-Stick (SoaS), and even the very promising (now apparently very dead) virtual-world-on-a-browser Cloud Party. Recently, I had the opportunity to share my views on the potencial of Second Life and other VW for education/training with educators who have never used any of these platforms.


Image via Second Life Wiki

Second Life and other Virtual Worlds are platforms where creativity and collaboration can be easily stimulated, while providing users with a very strong sense of co-presence [aka social presence] and immersion.


Also interesting is the fact that on SL and other VW users can perform tasks that would be very dangerous or even impossible in the physical world (e.g. exploding structures; flying as birds do; walking on the bottom of the ocean without any sort of breathing apparatus).

Another useful VW feature is the ability to build, at very low cost, structures and environments that would represent a huge financial investment in the “brick and mortar” world (e.g. recreating a medieval village for a class about that period in History; creating an immersive alien landscape for a class about a Sci-Fi book). 

The avatar itself can be turned into a powerful learning tool (Yee and Bailenson, 2006).

All of these aspects make virtual worlds particularly interesting for educational purposes.

Because I have a special interest in adult education, I’d like to share this video with you: it’s one of my favorite episodes of The Drax Files: World Makers. In many ways, this inspiring story summarizes with accuracy what I think about using Second Life and other Virtual Worlds for adult education. Hope you’ll enjoy it as well.



P.S. - Text and link to video originally posted on the SL MOOC 2016 Moodle website.

November 13, 2014

Virtual Storytelling; Using Virtual Reality Technologies for Storytelling

Virtual Storytelling; Using Virtual Reality Technologies for Storytelling: Second International Conference, ICVS 2003, Toulouse, France, November 20-21, 2003, Proceedings, Volume 2
Olivier Balet, Gérard Subsol, Patrice Torguet Springer Science & Business Media, Nov 4, 2003 - Computers - 240 pages
In September 2001, we organized the 1st International Conference on Virtual Sto- telling in Avignon, France. This was the 1rst international scientific event entirely - voted to the new discipline that links the ancient human art of storytelling to the latest high technologies of the Virtual Reality era. Since this date, technology has not slowed its course. We all know that personal computers are even more powerful, but there have been huge advances in graphics boards.These are now programmable and can render in realtime huge quantities of data as well as special effects that until recently required a dedicated graphics super workstation. Applications that were in the research lab have now come to market. 3D Virtual Humans, the heroes of today’s video games, are taking their 1rst steps on e-business Web sites. These will be the stars of tomorrow. New topics are being intensively - searched, especially, mixed and enhanced realities – the art of combining synthesized with real worlds. This evolution raises many technical, applicational, artistic and even ethical questions.The occasion of the 2nd International Conference on Virtual Storytelling provided an excellent opportunity to once again gather researchers from the scientific, artistic and industrial communities to demonstrate new methods and techniques.This was the venue to show the latest results, and exchange concepts and ideas about the use of Virtual - ality technologies for creating, populating,rendering and interacting with stories, whenever their form, be it theatre, movie, cartoon, advertisement, puppet show, multimedia work, video games, etc.

October 30, 2014

Interested in Virtual Worlds?

Check out the topic "Second Life and other Virtual Worlds" on Scoop.it for info about what is happening inside the Metaverse:
http://www.scoop.it/t/second-life-and-other-virtual-worlds






May 16, 2014

Second Life New Mesh Avatars: the good, the bad and the ugly



The fact that new users can now have free mesh avatars when they join Second Life™ is actually a very good thing.



Also, those who already use Second Life can find these new mesh avatars on their Inventory, under “Library/Clothing/Initial Outfits”. That is actually great.


However, although these new mesh 'human' avatars are fairly well designed, will they help users (especially students) feel less like ‘cartoon characters’ when they enter SL for the first time?

Because the bad thing about these new mesh avatars is that they allow almost no customization. The avatars themselves cannot be changed, and the mesh clothes that come with each avatar are not ‘fitted mesh’, making it basically impossible for any users to create a different, customized look for themselves.

Notice what happened when I tried to wear the avatar Sarah with Zoe’s suit… The result was quite bad.

The problem with this lack of customization – which by the way is not a problem with the ‘classic’, prim-based, old avatars – is that we (i.e. people interested in the use of virtual worlds for education and training) know that avatar customization can play an important role in the way students engage with learning activities.

As Lee and Hoadley stated in their paper Leveraging Identity to Make Learning Fun:Possible Selves and Experiential Learning in Massively Multiplayer Online Games(MMOGs): “allowing players to construct identity is an important way to keep activities engaging and, if we believe Nasir and other researchers, good for learning as well.“

And the ugly? For me, stereotyping is always ugly. Unfortunately, I see a bit of stereotyping in the design of these new mesh avatars, especially when it comes to the way non-Caucasian males, and females (regardless of their ethnicity) are portrayed.





I’m quite aware that there can only be a few free mesh avatars for new users to choose from when they join SL, so some degree of stereotyping was probably unavoidable when designers created these avatars. Previously, with the ‘classic’, prim-based avatars that problem could be solved by the users themselves, through customization of their avatars, and the ‘mix and match’ of clothes. Regrettably, the fact that these new mesh avatars are not customizable turns their stereotyped look into a more complicated issue to deal with – particularly in a learning context.
Hopefully, Linden Lab’s new CEO Ebbe Altberg will understand this and a greater level of customization will be added to these new mesh avatars.



About the author: C. M. Elias (Camie Rembrandt in SL) is a professional trainer, and has a Post Graduate Diploma in Education (E-learning Pedagogy) from Aberta University, Lisbon (Portugal, EU).
For more on the subject of Second Life and Other Virtual Worlds, please visit:
http://www.scoop.it/t/second-life-and-other-virtual-worlds

P.S. – This article’s title is an obvious homage to “The Good, the Bad and the Ugly” (Il buono, il brutto, il cattivo), a 1966 Italian Spaghetti Western film directed by Sergio Leone, starring Clint Eastwood, Lee Van Cleef, and Eli Wallach in the title roles respectively (quoted from Wikipedia), and to its amazing main theme, composed by the talented Ennio Morricone.

March 13, 2014

"Second Life and other Virtual Worlds" e "Web Learning" recomendados como tópicos de referência pela plataforma Scoop.it

No final do mês passado, o tópico "Second Life and other Virtual Worlds" recebeu, pela segunda vez desde o seu lançamento, uma 'golden badge' pelos conteúdos curados sobre o tema Education Tecnology.



Ontem, 12 de Março de 2014, o tópico "Web Learning" recebeu a mesma distinção, desta vez pela curadoria de conteúdos sobre o tema E-Learning.



Estas distinções são extremamente efémeras, podendo literalmente desaparecer vinte e quatro horas após a sua atribuição, mas, ainda assim, continua a ser muito bom verificar que o nosso trabalho é apreciado pela comunidade.

Um agradecimento especial a todos aqueles que contribuíram para este reconhecimento, com as suas visitas, partilhas e recomendações.


February 4, 2014

Metaverso Criativo: Scott Rolfe


"Second Life is, contrary to the public perception, not a place where lonely people ignore each other; it is a meeting of minds for creative folks!" Now when a tiny otter says that, we have to take note: Austin, Texas based assemblage artist Scott Rolfe represents himself in the Metaverse via the energetic critter complete with fedora hat and shaded sunglasses and he has not longed for a humanoid avatar since 2008. Both worlds, physical and digital, complement each other, he enthusiastically states, be it transferring recycled art pieces to the virtual realm all the while adding a bit of extra interactivity or converting 2D illustrations into giant immersive exhibits. Scott Rolfe embraces the unique possibilities of Second Life not only by making beautiful things but also by socializing: the vibrant international arts community in SL is reminiscent of college life, says Scott - giving and receiving feedback, critiquing one another with respect, a collaborative environment that fosters free expression rather than the usual competitive winner-takes-all philosophy so prevalent in many areas of modern life.
Através do Second Life, Scott Rolfe acrescenta uma nova dimensão ao seu trabalho.
Visite o site deste artista em: http://srolfe.com/

December 13, 2013

Five Amazing Games That Add a Third Dimension to Learning

"Four years ago I went from being a school teacher, to a position in distributed learning. The environment was “cutting edge” but many courses were still in paper format, and the online ones were largely electronic text. The cost of materials and course development translated into huge classes, and marking loads.

Student feedback was both inadequate and not at all timely. Worst of all, my students were not engaged and had little meaningful contact with their teacher.

After a year of feeling like a total failure I told the principal that I was dissatisfied with my teaching practice and needed to find a better way to engage the students in their learning. With her blessing, I began my search."
- Gord Holden from Vancouver, B.C.


Here is a list of five games Gord Holden has used in his classes:

1. BUILD A CIVILIZATION: CAESAR III

2. MEET MEDIEVAL CITIZENS, EXPLORE HISTORIC CITIES: CASPIAN LEARNING

3. LIVE WITH INDIGENOUS CULTURES: QUEST ATLANTIS

4. SURVIVE IN THE WILD: WOLFQUEST

5. REDESIGN LEARNING: CYBERNETWORLDS

To find out more about using these games as learning tools, please click here.

December 11, 2013

What Kids Can Learn from Playing in Virtual Worlds


There are over 1 billion users of virtual worlds, online communities where users have avatars and participate in various simulated environments. Even more impressive than that number: roughly half of those virtual world users are under age 15.
(...) Virtual worlds are often dismissed as merely games and most do not claim to be educational websites. But there are plenty of informal learning opportunities for kids in these environments, particularly as these are often their first experiences with online communities. Participating in a virtual world can help kids learn how to communicate and behave online.
They can also be utilized to help bridge online and offline ethics. One virtual world, MiniMonos, for example, has an environmental theme and tries to make sustainability lessons clear to its users. If you don’t keep up with the recycling around your avatar’s treehouse, there are in-world consequences. The virtual world also ties this to the real world as well, rewarding users for various environmental actions they take in their own communities.

Full article available here.

December 9, 2013

WHAT ABOUT THE FIREWALL? CREATING VIRTUAL WORLDS IN A PUBLIC PRIMARY SCHOOL USING SIM-ON-A-STICK.



What about the firewall? Creating virtual worlds in a public primary school using Sim-on-a-Stick.
Lisa Jacka & Kate Booth
 Read the full article here.

September 11, 2013

Mundos Virtuais: Crista Lopes sobre as razões para os actuais limites de capacidade das regiões #OSCC13


A maioria dos utilizadores de mundos virtuais já experimentou situações em que se torna impossível funcionar numa determinada região devido ao elevado número de avatares nela presentes, mesmo quando o limite teórico do simulador se encontra ainda distante. Como alguém me disse há muito tempo: «Nos mundos virtuais, a principal fonte de Lag são as pessoas.»

Numa das suas intervenções, no âmbito da #OSCC13, Crista Lopes falou sobre os motivos que levam a estes limites de capacidade das regiões criadas com recurso à tecnologia OpenSimulator (e também no Second Life).

Segundo Crista Lopes, não se trata apenas de um problema de configuração (i.e. falta de capacidade) dos servidores, o problema reside igualmente nos viewers, que simplesmente não suportam lidar com a presença de um elevado número de utilizadores numa única região. Assim, qualquer desenvolvimento ao nível da arquitectura dos servidores, terá de ser acompanhado por igual investimento nos viewers, pois, caso contrário, estas situações continuarão a acontecer - bastando para tal que um evento atraia mais do que uma dezena ou duas de utilizadores a regiões que teoricamente deveriam suportar 100 avatares.



O vídeo acima é um excerto da gravação da Opening Keynote da #OSCC13.
A gravação integral da sessão encontra-se disponível em:
http://www.ustream.tv/recorded/38381879

September 10, 2013

Mundos Virtuais: como transformar os velhos prims em novos modelos mesh (video tutorial)


Neste tutorial é explicado como se pode criar modelos mesh a partir de itens baseados em prims (com ou sem sculpts), recorrendo a uma funcionalidade do viewer Singularity. Importante: o procedimento exemplificado só resulta se o utilizador for o criador de todas as componentes do item que pretende exportar.

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