Showing posts with label Second Life. Show all posts
Showing posts with label Second Life. Show all posts

December 30, 2016

Last Day to Visit "Once Upon a Winter Story" and collect all the gifts!



"Once Upon a Winter Story" is full of snowmen, and 12 of them have gifts for you. :)

HOW TO COLLECT THE GIFTS
Find the snowmen with books on their heads, answer the questions correctly, and accept the prizes. All the questions are about well-known short stories, novels and books that take place during the holidays, so even if you're not too familiar with some of them you'll be able to find all the answers with a simple search online.

Important: 1) zoom in on each snowman before touching it; 2) answer each question using only a number.

A copy of each prize is on display near the landing point.

This quiz will be online for another day, at:
http://maps.secondlife.com/secondlife/Chilbo/16/77/121

Have fun!

December 2, 2016

Once Upon a Winter Story - a Xmas Lit Quiz with Prizes @ Second Life


"Once Upon a Winter Story" is full of snowmen, and 12 of them have gifts for you. :)

HOW TO COLLECT THE GIFTS
Find the snowmen with books on their heads, answer the questions correctly, and accept the prizes. All the questions are about well-known short stories, novels and books that take place during the holidays, so even if you're not too familiar with some of them you'll be able to find all the answers with a simple search online.

Important: 1) zoom in on each snowman before touching it; 2) answer each question using only a number.

A copy of each prize is on display near the landing point.

This quiz will be online until December 30, at:
http://maps.secondlife.com/secondlife/Chilbo/16/77/121

Have fun!

September 16, 2016

Free Workshop for Educators: How to Create a Book in Second Life®

When: Saturday, September 17, 2016, at 10 a.m. SLT
Where: The E-Learning Garden (Chilbo, Second Life®)
Duration: 90 minutes
Format: Text
SL Facilitator: Camie Rembrandt

The main purpose of this workshop is helping educators (teachers, trainers, librarians, etc.) to learn how easy it is to turn presentations and other teaching materials into books.

Participants will get the hands-on experience of collaboratively creating a book using a free full-perm template.


September 15, 2016

Quiz with Prizes: Will You Accept the Challenge?

There's a Quiz with Prizes at The E-Learning Garden (Chilbo).

The questions are all about one of the most popular activities in Second Life®: taking snapshots.

Screen capture (aka snapshot taking) in SL is a great way for people to express and share their creativity, However, many users do it completely unaware that there is such a thing as an official Linden Lab policy that regulates this activity.

As educators, it is important that we tell our students about SL ToS, including the rules regarding snapshot taking.

So, here's a challenge: brush up on your knowledge of 'Linden Lab Official Snapshot and Machinima Policy', take the quiz and win prizes!
In this case, all the prizes are animations - poses that you can later use for your snapshots.

September 14, 2016

Free eBook: How to Create a Book in Second Life


"How to Create a Book Using a Free Full-Perm Template" is an illustrated step by step guide to bookmaking in Second Life®. The main purpose of this work is to help users learn how easy it is to make a book with a realistic page flip effect.

You can get a free copy of this book (both rez and HUD versions) in Second Life, at The E-Learning Garden.

Taxi to The E-Learning Garden

If you prefer, you can read this book online here.




April 9, 2016

Teaching in Virtual Worlds: The Most Important 'Basic' Skill [For Educators]

"Figuring out how to move, look around, and interact with others is not intuitive for most users. If the first class begins here, some students will exit the software, vowing never to return. Rather than startle students, the first class needs to show them the benefits of using virtual worlds, demonstrate what students of all ages have accomplished in only a few days, and provide a brief introduction on how to use the tool effectively. The first class should feature cool technology, exciting research, entertainment, and great visuals to inflame students’ imagination." ~ Cynthia M. Calongne (“Lyr Lobo” in SL), Professor of Computer Science at Colorado Technical University. (You can read the full article here.)

I tend to agree with Professor Calongne's view: for me, the most important 'basic' skill for any teacher/trainer is the ability to effectively communicate the benefits of using virtual worlds to their students/trainees. I find that skill to be especially important in adult education, due to the characteristics of adult learners.

Once the teacher/trainer manages to successfully communicate the benefits of using virtual worlds, students/trainees will then feel more motivated to develop technical skills - e.g. how to join Second Life [or any other virtual world], move around, communicate, search, etc. In many cases, learning how to do these things can be accomplished with the help of video tutorials, several of which - with rather good quality - are already available on the Web.


Here's an example:



And these video tutorials are not all in English. Here's a very short video tutorial, in Italian, showing how to use "notecards" in Second Life:



Students/trainees can also learn how to do things in Second Life by, for instance, completing the very detailed Basic Skills Tutorial available at the Caledon Oxbridge University campus.


Image via Caledon Oxbridge





















See you in-world, :)



P.S. - Text, links to videos and picture originally posted on the SL MOOC 2016 Moodle website.

SLMOOC2016: "Everything about ISTE Virtual Environments Network"


Scott Merrick and Andy Wheelock's Panel Discussion, "Everything about ISTE Virtual Environments Network" took place in Second Life at 8am SLT (Pacific)/11am EDT on Saturday April 9th, 2016.
Location: http://maps.secondlife.com/secondlife/EduIsland%209/15/81/31

The Virtual Education Journal (Vej) was also discussed at this meeting. You can read Vej january 2016 issue here. Educators interested in writing for Vej may contact Roxie Neiro in-world, or visit Vej HQ in Second Life. Articles should be "approximately 500 – 1800 words (in Cambria 14pt) and the highest resolution possible for photos (png, tiff, jpeg)."


Those who were not able to attend this event will probably be interested to know that all the recordings of the sessions will be on the SLMOOC16 Playlist on Nellie Deutsch's YouTube Channel.

Also, if you'd like to sign up for the SLMOOC group in-world, there's a YouTube tutorial showing you how to do it: https://youtu.be/GMc0g8fCI_g




Virtual Worlds and Education - Six Years Later

I started using Second Life in 2010, while studying for my Postgraduate Diploma in Education (specializing in e-Learning Pedagogy). Since then, I've explored many other Virtual Worlds/Grids, like Kitely, InWorldz, other public and private OpenSim grids, as well as Sim-on-a-Stick (SoaS), and even the very promising (now apparently very dead) virtual-world-on-a-browser Cloud Party. Recently, I had the opportunity to share my views on the potencial of Second Life and other VW for education/training with educators who have never used any of these platforms.


Image via Second Life Wiki

Second Life and other Virtual Worlds are platforms where creativity and collaboration can be easily stimulated, while providing users with a very strong sense of co-presence [aka social presence] and immersion.


Also interesting is the fact that on SL and other VW users can perform tasks that would be very dangerous or even impossible in the physical world (e.g. exploding structures; flying as birds do; walking on the bottom of the ocean without any sort of breathing apparatus).

Another useful VW feature is the ability to build, at very low cost, structures and environments that would represent a huge financial investment in the “brick and mortar” world (e.g. recreating a medieval village for a class about that period in History; creating an immersive alien landscape for a class about a Sci-Fi book). 

The avatar itself can be turned into a powerful learning tool (Yee and Bailenson, 2006).

All of these aspects make virtual worlds particularly interesting for educational purposes.

Because I have a special interest in adult education, I’d like to share this video with you: it’s one of my favorite episodes of The Drax Files: World Makers. In many ways, this inspiring story summarizes with accuracy what I think about using Second Life and other Virtual Worlds for adult education. Hope you’ll enjoy it as well.



P.S. - Text and link to video originally posted on the SL MOOC 2016 Moodle website.

October 30, 2014

Interested in Virtual Worlds?

Check out the topic "Second Life and other Virtual Worlds" on Scoop.it for info about what is happening inside the Metaverse:
http://www.scoop.it/t/second-life-and-other-virtual-worlds






Inspiração Real num Mundo Virtual: "Little Town" de Cica Ghost




Um dos aspectos que mais me agradam no Second Life® é o facto de ser um mundo virtual que conta com um número elevadíssimo de pessoas criativas, dispostas a contribuir para que este ambiente seja uma permanente fonte de inspiração: pessoas como Cica Ghost, que acaba de criar e colocar à disposição da comunidade mais um cenário cheio de potencial para inspirar novas histórias.

October 19, 2014

Second Life®: recursos gratuitos para novos utilizadores (e não só)

Entramos todos no Second Life® (mais ou menos) iguais, com um dos "avatares iniciais" disponibilizados no site oficial e o famoso "andar de pato". Alguns ficam assim durante muito tempo, por vezes meses ou anos (há casos). Outros, porém, sentem de imediato uma enorme vontade de personalizar os seus avatares.

Exceptuando a lista de locais com itens gratuitos referida no ponto 1 (que apenas se encontram disponíveis para avatares com idade inferior a 30 dias), este artigo visa ser útil, tanto para os utilizadores que só agora criaram uma conta no Second Life®, como para aqueles que, embora já não sendo newbies, nunca souberam bem onde encontrar o que precisavam para personalizar os seus avatares, sem terem de adquirir Linden dólares (a moeda virtual que permite fazer compras dentro do Second Life®).

May 16, 2014

Second Life New Mesh Avatars: the good, the bad and the ugly



The fact that new users can now have free mesh avatars when they join Second Life™ is actually a very good thing.



Also, those who already use Second Life can find these new mesh avatars on their Inventory, under “Library/Clothing/Initial Outfits”. That is actually great.


However, although these new mesh 'human' avatars are fairly well designed, will they help users (especially students) feel less like ‘cartoon characters’ when they enter SL for the first time?

Because the bad thing about these new mesh avatars is that they allow almost no customization. The avatars themselves cannot be changed, and the mesh clothes that come with each avatar are not ‘fitted mesh’, making it basically impossible for any users to create a different, customized look for themselves.

Notice what happened when I tried to wear the avatar Sarah with Zoe’s suit… The result was quite bad.

The problem with this lack of customization – which by the way is not a problem with the ‘classic’, prim-based, old avatars – is that we (i.e. people interested in the use of virtual worlds for education and training) know that avatar customization can play an important role in the way students engage with learning activities.

As Lee and Hoadley stated in their paper Leveraging Identity to Make Learning Fun:Possible Selves and Experiential Learning in Massively Multiplayer Online Games(MMOGs): “allowing players to construct identity is an important way to keep activities engaging and, if we believe Nasir and other researchers, good for learning as well.“

And the ugly? For me, stereotyping is always ugly. Unfortunately, I see a bit of stereotyping in the design of these new mesh avatars, especially when it comes to the way non-Caucasian males, and females (regardless of their ethnicity) are portrayed.





I’m quite aware that there can only be a few free mesh avatars for new users to choose from when they join SL, so some degree of stereotyping was probably unavoidable when designers created these avatars. Previously, with the ‘classic’, prim-based avatars that problem could be solved by the users themselves, through customization of their avatars, and the ‘mix and match’ of clothes. Regrettably, the fact that these new mesh avatars are not customizable turns their stereotyped look into a more complicated issue to deal with – particularly in a learning context.
Hopefully, Linden Lab’s new CEO Ebbe Altberg will understand this and a greater level of customization will be added to these new mesh avatars.



About the author: C. M. Elias (Camie Rembrandt in SL) is a professional trainer, and has a Post Graduate Diploma in Education (E-learning Pedagogy) from Aberta University, Lisbon (Portugal, EU).
For more on the subject of Second Life and Other Virtual Worlds, please visit:
http://www.scoop.it/t/second-life-and-other-virtual-worlds

P.S. – This article’s title is an obvious homage to “The Good, the Bad and the Ugly” (Il buono, il brutto, il cattivo), a 1966 Italian Spaghetti Western film directed by Sergio Leone, starring Clint Eastwood, Lee Van Cleef, and Eli Wallach in the title roles respectively (quoted from Wikipedia), and to its amazing main theme, composed by the talented Ennio Morricone.

March 13, 2014

"Second Life and other Virtual Worlds" e "Web Learning" recomendados como tópicos de referência pela plataforma Scoop.it

No final do mês passado, o tópico "Second Life and other Virtual Worlds" recebeu, pela segunda vez desde o seu lançamento, uma 'golden badge' pelos conteúdos curados sobre o tema Education Tecnology.



Ontem, 12 de Março de 2014, o tópico "Web Learning" recebeu a mesma distinção, desta vez pela curadoria de conteúdos sobre o tema E-Learning.



Estas distinções são extremamente efémeras, podendo literalmente desaparecer vinte e quatro horas após a sua atribuição, mas, ainda assim, continua a ser muito bom verificar que o nosso trabalho é apreciado pela comunidade.

Um agradecimento especial a todos aqueles que contribuíram para este reconhecimento, com as suas visitas, partilhas e recomendações.


February 4, 2014

Metaverso Criativo: Scott Rolfe


"Second Life is, contrary to the public perception, not a place where lonely people ignore each other; it is a meeting of minds for creative folks!" Now when a tiny otter says that, we have to take note: Austin, Texas based assemblage artist Scott Rolfe represents himself in the Metaverse via the energetic critter complete with fedora hat and shaded sunglasses and he has not longed for a humanoid avatar since 2008. Both worlds, physical and digital, complement each other, he enthusiastically states, be it transferring recycled art pieces to the virtual realm all the while adding a bit of extra interactivity or converting 2D illustrations into giant immersive exhibits. Scott Rolfe embraces the unique possibilities of Second Life not only by making beautiful things but also by socializing: the vibrant international arts community in SL is reminiscent of college life, says Scott - giving and receiving feedback, critiquing one another with respect, a collaborative environment that fosters free expression rather than the usual competitive winner-takes-all philosophy so prevalent in many areas of modern life.
Através do Second Life, Scott Rolfe acrescenta uma nova dimensão ao seu trabalho.
Visite o site deste artista em: http://srolfe.com/

September 10, 2013

Mundos Virtuais: como transformar os velhos prims em novos modelos mesh (video tutorial)


Neste tutorial é explicado como se pode criar modelos mesh a partir de itens baseados em prims (com ou sem sculpts), recorrendo a uma funcionalidade do viewer Singularity. Importante: o procedimento exemplificado só resulta se o utilizador for o criador de todas as componentes do item que pretende exportar.

September 2, 2013

Cerveira 2013: um tigre na Bienal Virtual? :)



A instalação "Instant scenes", de Kikas Babenco e Marmaduke Arado, experienciada por um tigre particularmente curioso. :)

A 17ª Bienal de Cerveira inclui uma vertente online, desenvolvida por artistas de vários países na plataforma Second Life.

“intermundos@metaverso: Bienal Virtual Virtual Biennial”
O projecto Bienal Virtual que aqui se dá início, inscreve-se nas dinâmicas artísticas desenvolvidas por avatares na plataforma do metaverso da SecondLife. Neste âmbito optou-se por destacar dois tipos de situações reconhecíveis neste ambientes: os environment e a obra – enquanto objecto virtual.
The origin of this Biennial work is inscribed in the dynamic developed for avatars in the metaverso platform of Second Life. In this context, two types recognizable environments are emphasized: the environment and the work – as a virtual object.
Artistas Artists
André Lopes (PT) | Bryn Oh (CA) Capcat Ragu & Meilo Minataur & Takio Ra (PT) | CEEleste Serra (PT) Elif Ayiter, aka Alpha Auer (TR) | Eupalinos Ugajin (IT) | Isabel Valverde (PT) | Julio Juste Ocaña, aka Holala Alter (ES) | Kikas Babenco & Marmaduke Arado (PT) & SaveMe Oh (NL) | Maya Paris (UK) | Osferatus Haven (FR) | Patrick Moya (FR)Pierre-Divier Fouqué (FR) | Pixel Reanimator (UK) | Toxic Menges, Traceshops e Spyvspyaeon (PT) Tutsy NavArAthnA (GR)

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